

It seems like crossbows use bow nodes BUT after you equip crossbow it moves closer to character model. So, I was trying to find crossbow related nodes in skeleton.nif file only to find out that it doesn't contain any info regarding crossbows. Why when I try to transition some nodes in vanilla skeleton file (for example WeaponDagger to -22 on X axis) it doesn't take any effect, but it does when I try to do the same in custom skeleton (xpmsse in this case)? Am I moving wrong nodes or something?

The first question is really simple, and doesn't have to do with my actual problem. Navigating in all those nodes isn't the simplest task, but in the end I think it's much harder to fix this problem than just simply re-positioning nodes. Since I am absolutely bad with nifskope and skeletons I was postponing this moment, but decided to give it a go and tried to understand how to edit skeleton files. I've been trying to fix crossbow issue I am having in my mod ("Visible Favorited Gear") lately.
